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Screenworks: New Kids on the Block 2026
1+ week, 4+ day ago (305+ words) Screenworks has announced the selected participants for the 2026 edition of New Kids on the Block (NKOTB), the eleven emerging practitioners who will be supported to attend the Regional to Global Screen Forum in Northern NSW, held 9–10 September. This year’s group…...
The shared design language of video games and interactive digital entertainment
3+ week, 2+ day ago (734+ words) Why Game Culture Needs More Specialist Commentary From Loot Boxes to Live Experiences: How AI Is Blurring the Line Between Video Games and Interactive Entertainment Frieren: Beyond Journey’s End Creator Recommends the Next Hit Action Fantasy Series Blasphemous II: The…...
How Interactive Media and Gaming Transformed Modern Entertainment
2+ week, 1+ day ago (267+ words) The boundaries defining modern entertainment have officially blurred. Where audiences once passively consumed two-hour films or scheduled television broadcasts, today’s digital landscape thrives on immersion, interactivity, and agency. The evolution from traditional media to multi-platform ecosystems has fundamentally changed how…...
Dungeons & Dragons lets players build fantastical worlds
4+ week, 19+ hour ago (139+ words) The Daily Item Measles case counts grow in Pa. ahead of first day of school Ryan Castle, left, Gabby Sanchez and Jonathan Claassen play Dungeons & Dragons at Celestial Water Games in Sunbury on Friday, Aug. 7, 2026. Gabby Sanchez, left, and Jonathan…...
DELULU Gaming on putting player choice at the heart of Candy Chaos | Yogonet International
3+ week, 4+ day ago (430+ words) In this article, DELULU Gaming explores how Candy Chaos combines player choice, unpredictable mathematics, and its signature “controlled chaos” approach to slot design. Captivating and player-agency-driven Candy Chaos by DELULU Gaming is another standout release for players looking for unexpected…...
How Screens Learned to Show Us Winning: Notes on the Visual Grammar of Digital Reward
3+ week, 1+ day ago (706+ words) By Gaston La-Gaffe • 21 August 2026 Share — There is a recognisable visual grammar for showing a win on a screen. Colour spikes suddenly, something moves outward from a centre point, and particles or coins or confetti scatter across the frame with sound…...
Deck & Conn is a cat-and-mouse MicroProse homage to a 55-year-old Star Trek game that might not be chunky enough for today's simulation sickos
1+ week, 3+ day ago (755+ words) with him on punched tape at the end of every programming session. Imagine it: a computer game that runs...
Phil Tippett's Studio isn’t Shutting Down and the Legendary VFX Company Clarifies Its Future — GeekTyrant
1+ week, 4+ day ago (84+ words) ...
Unpacking the Collapse of Star Citizen: How a USD 1 Billion Video Game Failed Live on Stream
3+ week, 3+ day ago (279+ words) simulator Star Citizen suffered catastrophic programming failures during a live gameplay broadcast. The...
The Story of Industrial Light & Magic — the Company That Changed Visual Effects Forever - D23
1+ week, 3+ day ago (227+ words) The Story of Industrial Light & Magic — the Company That Changed Visual Effects Forever d23.com In May 1975, filmmaker and future Disney Legend George Lucas was ready to make his space opera. There was just one Death Star-sized problem: No special effects…...